Also, despite the scale of the game units themselves do not seem very dynamic, which might disappoint players who are used to the interaction models in games like Company of Heroes. On another note, the camera is quite close in, though Eugen may be addressing this issue in a patch, and they did build in a “RADAR mode” that allows a wider view of the battlefield. While players are likely to appreciate the game once they learn it, mastering its learning curve is more frustrating than that of many other RTS which might drive people to those games instead. I consider myself a fairly savvy RTS player, and it took me upwards of 7 hours to gain an understanding of the game’s tech tree for one of its factions, to say nothing of the pacing of expanding economy vs increasing tech level vs building up forces. The issues with Act of Aggression are similar to the issues with the Wargame titles: it has a real potential to be a victim of its own complexity, scaring off newcomers who don’t have the wherewithal to learn its systems. Each faction has unique mechanics and even unique uses for the game’s 4 resource types (I’m counting Power as a resource here – there are 3 mineable resources)… Again, at first blush, this game has a staggering array of features and feels remarkably well polished for a game whose third faction isn’t even available yet.
BLITZKRIEG 3 EXPANSION FULL
At first blush, Act of Aggression looks to have something to offer for almost every stripe of RTS gamer: it has large maps full of towns and cities with capturable and garrisonable structures high ground plateaus that can be traversed by infantry, roads that make ground vehicles move faster it is made for rushers and turtles, for army composition snobs, for those interested in games with more than StarCraft-standard 2 resources. But, despite my reservations, I preordered the game and decided to give it a whirl.Īct of Aggression bills itself as a return to the glory days of the RTS genre, and I’m not even sure why it needs to – it is a gloriously complex and grandiose vision of the genre that feels refreshing and engaging, no throwbacks to nostalgia necessary. in short, I love the design of the Wargame games, but feel that they’re very hard to get into thanks to their learning curve. I’d never played its predecessor, and my experience with Eugen’s games had left me with the utmost respect for their mechanical design, but frustrated greatly with the accessibility of their games. I’ll admit, I was more than a little skeptical when I first heard of Act of Aggression. | In Early Access | To Be Released in September 2015 I want this list to be as comprehensive as possible. If you know of other games not listed here, please post information about them in the comments or contact me via twitter, Facebok or email.
I hope you see at least one that interests you! I’ve covered some of these games in previous Watchlist entries, but know much more about many of them than I did previously. So, without further ado, I present my watchlist: a list of RTS games that I think people might be interested in. One of the bigger issues RTS seem to have these days is simple recognition: it’s far too often that someone will see a great game brought up in conversation and express that they’ve never even heard of the title, they would’ve loved to play it if they’d heard of it while it still had a community. As an avid RTS aficionado, I make it a point of honor to seek out and inform others of the exciting (and maybe sometimes not so exciting, to be fair) developments in the RTS genre. No one has time to keep up with every game being produced these days: it’s often hard enough to keep up with the onslaught of AAA titles (mostly shooters or MMORPGs these days it seems, though action/adventure titles have seen a resurgence of late).